FitTunes

Your favourite online fitness. Only 10x better.

FitTunes is an app that syncs your music playlist to your favourite online workouts. I conducted the required research and testings in order to produce a prototype and suitable branding. FitTunes is an ongoing project for UX training, as well as personal purposes.

2 screens

Project: Market research + Mobile app UX/UI design

Problem & Approach
to Solution

Problem

As a virtual fitness instructor, it often occurs to me that my participants may not enjoy the music I play. I searched for an App that could skillfully replace my music for another, but nowhere could I find such App.

Approach

square search

1. Research

  • Market research
  • Survey
  • User journey
  • Persona
square design

2. Design

  • User flow
  • Hypothesis wireframe
  • Persona
square eye

3. Evaluation

  • Usability testing
square search filled
square design 2
square eye filled 2
◎ STROKED 1
Rectangle 319 Medium

Research

Market research was done to verify if the project was worth doing. I also conducted a survey to confirm my hypothesis: online fitness music – or the lack of it – negatively impacts the user experience. The information collected from the market research and surveys allowed me to create personas.

Market research

market research

Market research confirms that the online fitness industry continues to thrive despite the end of the pandemic. In fact, Covid19 has permanently changed the industry, as it did with office work. People are used to saving time where they can, and digital options have become an ingrained habit. Even gyms have to keep up and offer online fitness classes. 
Another important finding is that although online fitness apps have become  increasingly popular, their gamification is failing to provide long term motivation. We need to think of something else to keep users motived. This is where FitTunes comes in. 

Awesome! We're moving forward!

Survey

wholesurvey1 4

Two sets of surveys were given to 50 people in order to find out their pains in the online fitness industry

Arrow 17
analytics fittunes screenshot e1659652551325
Arrow 31

Data was collected along with answers to the open ended question: “What are the things that could improve the online workout experience?”

chart showing issues
Arrow 17

I teach, so it would be great if I could teach with loud music and have good quality of music for myself and the students

Better music

Being able to use my own playlist to go under the instructor's voice since not all my classes are to the music.

Music issues were the most recurrent answers, along with ‘engagement’ and ‘equipment’ issues. I used these popular answers to create another multiple-choice question, which was then given to the latter half of the participants. I did this to avoid any biases. The latter participants were also allowed to provide an open-ended answer if they wished. 

In the end, the biggest pain point was: “Better Music”

Hypothesis confirmed! We’re moving forward!

Personas

I created personas based on market research and the results from surveys.

Sam
Judy Nguyen
Darion
square search filled 2
square design copy
square eye filled 2
pen 2
Rectangle 319 Medium

Design

With a pen and paper, I drafted a hypothetical scenario of how one would use the FitTunes app.  Then, I formulated a cleaner user flow (a). This helped me visualize and build a paper wireframe (b)

a) User Flow

FitTunes
Arrow 16

b) Paper Wireframe

IMG 1219 Large
square search filled 2
square design 2
square eye filled
◎ STROKED
Rectangle 319 Medium

Evaluation

With this low fidelity paper wireframe, I conducted the first set of usabililty tests.

IMG 1219 Large
Arrow 17
usability test fittunes
square search filled 2
square design copy
square eye filled 2
Rectangle 319 Medium
pen 2

Design

Before building the prototype, I brainstormed the branding based on the personas I had created. Using the noted flaws from the usability tests, I created a prototype.

Branding

Components

We had 2 options; orange and tropical-ish blue. Both had a young and sporty appeal. I ended up going for ‘orange’

Group 56

Orange: unisex, juicy, energetic, youth, refreshing.

Opening

The logo conveys the matching of fitness (represented by dumbbells) and music. 

Prototype

Set up page

Setup 1 keyboard

Set up page

Setup 2 2

End of set up

Music app Added

Landing page

Opening landing page

Home page 1

Home page 1

Home page 2

Home page 2

Home page 3

Home page 3

Home page 4

Home page 4

Settings page

Settings

Suggested page

Discover Matches by Type

Playlist page

Playlist Page

Single playlist page

Open Single Playlist Page

Choosing music step

workout picked next step

Fittunes tab

Spotify song

Music analysis

Analyzing Video

Matching process

Matching process

Workout pause

Workout Pause Page

Setting during workout

Workout Settings

End of workout message

Match saving

Reflection

red pin

I was pleased that the conducted surveys confirmed my hypothesis; music is the highest pain point among online fitness participants. But this is only based on 24 online-fitness survey participants. More participants are needed for a more accurate result.

Another major improvement to consider, had this UX project been funded, would be to increase the number of usability testing participants.

Of the things that were in my control, the survey questions could have included more background questions such as the level of technology. In this project however, the tech levels provided in the personas were deduced from the participant’s career.

Need more proof?

Have a look at my portfolio

Thanks for your message 🤓.
We’ll get back to you in no time! 

-The Sandstorm Team